Oasis is the world's first AI real-time generated game, offering interactive video content rendered at 20 frames per second without the need for a traditional game engine.
What is Oasis?
Oasis is the world's first AI real-time generated game, developed by Decart and Etched. It renders interactive video content at 20 frames per second directly through AI models, eliminating the need for a game engine. Players can freely move, jump, and pick up items, experiencing a game world shaped in real-time by AI. Based on the Transformer architecture, Oasis combines ViT and DiT technologies to achieve low-latency real-time interaction. The code and model weights are open-source, encouraging community contributions and technological innovation. Oasis heralds a new era of AI-driven personalized content.
Key Features of Oasis
- Real-Time Content Generation: Oasis generates game visuals in real-time based on player keyboard inputs, meaning the game world instantly responds to player actions.
- Free Exploration and Interaction: Players can freely move, jump, break, or build blocks in Oasis, exploring newly generated map worlds with high interactivity and exploration freedom.
- No Game Engine Required: Oasis does not rely on traditional game engines, using an AI base model to generate game content, reducing development complexity and opening new ways of content creation.
- Built-in Understanding of Physical Rules and Game Mechanics: Oasis demonstrates an understanding of physical principles and game rules, generating content including graphical rendering and simulation of game logic.
- High Frame Rate Rendering: The game renders at 20 frames per second, providing a smooth gaming experience.
- Open World Experience: Oasis offers an open world where players can experience various terrains like coasts, villages, forests, and deserts.
- Dynamic Adjustment Based on Player Input: The game dynamically adjusts the game world based on player inputs, offering a personalized gaming experience.
- Hardware Optimization: Oasis is optimized for specific hardware (like Etched's Sohu chip), achieving higher performance and better user experience.
- Interactive Video Content: The game generates static images and interactive video content, bringing new possibilities to the video game industry.
Technical Principles of Oasis
- Model Architecture: Oasis is based on the Transformer model architecture, including a Diffusion Transformer backbone network and Transformer-based autoencoder, designed for fast autoregressive interactive video generation.
- Low-Latency Design: The Decart team has developed a model architecture that achieves low action-to-frame latency, allowing the system to quickly respond to player inputs.
- Hardware Optimization: Oasis is optimized for specific GPU and server hardware architectures, achieving more efficient performance.
- Sohu Chip: Oasis will run on the Sohu chip, an ASIC (Application-Specific Integrated Circuit) designed by Etched for processing large-scale video models, supporting models with over 100 billion parameters at 4K resolution.
Project Addresses of Oasis
Application Scenarios of Oasis
- Video Games: Offers a new gaming experience with infinite possible game environments.
- Education and Training: Creates simulated environments for skill training and provides interactive learning experiences.
- Virtual Tourism and Exploration: Supports users in exploring virtual worlds and provides safe adventure experiences.
- Film and Entertainment: Generates movie scenes in real-time and creates interactive movies.
- Social Interaction: Develops virtual social platforms and provides augmented reality social experiences.